/*	******************************************
	File:		StateGameOver.h
	Author:	Adnan Srna, Peter Kober, Ivo Havranek
	Purpose:	AugmentedReality 2
	(up)Date:	March/April 2010
	Descr.:		game over at game
	Origin:		Salzburg University of Applied Science
	******************************************	*/

#pragma once
#include "ofMain.h"
#include "State.h"

class StateGameOver: public State, public ofSimpleApp{
	public:
		StateGameOver();
		~StateGameOver();
	
		void setup(StateManager* _manager);
		void update();
		void draw();

		void keyPressed(ofKeyEventArgs& arg);
		void drawGUI();

		ofImage			background;
		ofPoint			textPosition, newPosition;
		ofTrueTypeFont	guiText, gameOverText;

};
